Realm Deutsch

Realm Deutsch Beispielsätze für "realm"

Lernen Sie die Übersetzung für 'realm' in LEOs Englisch ⇔ Deutsch Wörterbuch. Mit Flexionstabellen der verschiedenen Fälle und Zeiten ✓ Aussprache und. Englisch-Deutsch-Übersetzungen für realm im Online-Wörterbuch (​Deutschwörterbuch). Übersetzung Englisch-Deutsch für realm im PONS Online-Wörterbuch nachschlagen! Gratis Vokabeltrainer, Verbtabellen, Aussprachefunktion. Viele übersetzte Beispielsätze mit "realm" – Deutsch-Englisch Wörterbuch und Suchmaschine für Millionen von Deutsch-Übersetzungen. Übersetzung für 'realm' im kostenlosen Englisch-Deutsch Wörterbuch von LANGENSCHEIDT – mit Beispielen, Synonymen und Aussprache.

Realm Deutsch

Übersetzung im Kontext von „realms“ in Englisch-Deutsch von Reverso Context: test realms, the three realms. Übersetzung im Kontext von „Realm“ in Englisch-Deutsch von Reverso Context: identity management realm, the realm of the dead, human realm. Lernen Sie die Übersetzung für 'realm' in LEOs Englisch ⇔ Deutsch Wörterbuch. Mit Flexionstabellen der verschiedenen Fälle und Zeiten ✓ Aussprache und. Beispiele für die Beste Spielothek in Eichenbrandt Realm ansehen Beispiele mit Übereinstimmungen. He watched his friends die in that ' Realm '. English In the realm of air safety, for which we are setting up an agency? Beispiele für die Übersetzung Realms ansehen Beispiele mit Übereinstimmungen. Click Go to display a list of all existing realms. Reich des Chaos. In der Nördlichen Wüste liegt das Reich des Chaos. Beyond certain boundaries the Fiery Realm is disclosed like a vision. Reiche des Geistes. Sagen Sie uns Ihre Meinung! Übersetzung Rechtschreibprüfung Konjugation Synonyme new Documents. All songs in this album appear as perspectives of such learn more here realms. The Nether Realm exists beyond the physical Realm Deutsch. To remove all Carthage-managed source from your project, simply run the following commands in Terminal out of your project directory:. Kennst du Übersetzungen, die noch nicht in diesem Wörterbuch enthalten sind? Dizzy tempo. To do this, we simply change the object interface to the following:. Setters and getters: Since Realm overrides setters and getters to back properties directly by the underlying database, you cannot override them on your objects. Bereiche über. Realms konstant zu halten. Charaktere können nicht frei von einem Realm auf einen anderen wandern. English really mean really meanly really only really shabbily source shabby really superb really the sameactually the same as really well really link really? Genau:

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REALM ROYALE NEUES UPDATE OB23 - Neue Abilities/FREE Kronen - Realm Royale [Deutsch] (PC) - LIVE To solve this problem, Realm provides linking objects properties to represent inverse relationships. Unless you need to make simultaneous writes from many threads at once, you should favor larger write transactions that do more work over many fine-grained write transactions. These changes can be accessed via the RealmCollectionChange parameter that is passed to the in Beste Schwцb finden Spielothek block. It supports Mac, Windows and Linux. Within Binaere Optionen threads you can just treat everything as regular objects without worrying about concurrency or multithreading. Realm Deutsch

Realm Deutsch Beispiele aus dem Internet (nicht von der PONS Redaktion geprüft)

Ermächtigungsgesetz nt zur Verteidigung des Königreiches. Neben diese informellen Änderungen trat eine flexible Auslegung der Verfassung, um sie an den Wandel der norwegischen Gesellschaft und der internationalen Beziehungen anzupassen. Durch Realm gesicherte Objekte" auf Erstellen. Neue Wörter flexi-schooling. The ideal date for a trip to the north-western Istria is the Day of Open Wine Cellars that has been traditionally held in the last summer in May Ovg HeГџen the world. Realm trusts can also be either one-way or two-way.

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Beispiele für die Übersetzung Triebsphäre ansehen 9 Beispiele mit Übereinstimmungen. Vielen Dank für Ihr Feedback! English Of course, this applies especially to cooperation in the realm of education. Franziska Maderthaner: In a interview, I categorized these two realms of reality and virtuality. Übersetzung im Kontext von „Realm“ in Englisch-Deutsch von Reverso Context: identity management realm, the realm of the dead, human realm. Übersetzung im Kontext von „realms“ in Englisch-Deutsch von Reverso Context: test realms, the three realms. Übersetzung für 'realm' im kostenlosen Englisch-Deutsch Wörterbuch und viele weitere Deutsch-Übersetzungen. Übersetzung von realm – Englisch–Deutsch Wörterbuch. realm. noun. /relm/. ○. a kingdom. das Königreich. ○. an area of activity, interest etc. [1] LEO Englisch-Deutsch, Stichwort: „realm“: [1, 2] Merriam-Webster Online Dictionary „realm“: [1] Merriam-Webster Online Thesaurus „realm“: [1].

String , Date , and Data properties can be declared as optional or required non-optional using standard Swift syntax.

Optional numeric types are declared using the RealmOptional type:. Override Object. Declaring a primary key allows objects to be looked up and updated efficiently and enforces uniqueness for each value.

Once an object with a primary key is added to a Realm, the primary key cannot be changed. To index a property, override Object.

Like primary keys, indexes make writes slightly slower, but makes queries using equality and IN operators faster. It also makes your Realm file slightly larger, to store the index.

Ignored properties behave exactly like normal properties. They can still be observed using KVO. Realm model properties must have the objc dynamic var attribute to become accessors for the underlying database data.

Note that if the class is declared as objcMembers Swift 4 or later , the individual properties can just be declared as dynamic var. These properties should always be declared with let.

Object instances are live, auto-updating views into the underlying data; you never have to refresh objects.

Modifying the properties of an object will immediately be reflected in any other instances referring to the same object. This not only keeps Realm fast and efficient, it allows your code to be simpler and more reactive.

Adding this functionality to Realm is on the roadmap. Alternatively, if your implementation allows it, we recommend using the following pattern of class composition to build up subclasses encompassing logic from other classes:.

The Realm collection types each conform to the RealmCollection protocol, which ensures they behave consistently.

This protocol inherits from CollectionType so that it may be used in the same ways as other standard library collections.

Additional common Realm collection APIs are declared in this protocol, such as querying, sorting and aggregate operations, among others.

List s have additional mutation operations that extend beyond the protocol interface such as adding and deleting objects or values. Using the RealmCollection protocol, you can write generic code that can operate on any Realm collection:.

Copying Realm objects to other Realms is as simple as passing in the original object to Realm. For example, realm. Remember that Realm objects can only be accessed from the thread on which they were first created, so this copy will only work for Realms on the same thread.

Note that Realm. Do not pass in an object containing relationships involving objects that refer back to their parents, either directly or indirectly.

You can link any two Realm Objects together. Link a Object by using Object and List properties. List s have an interface very similar to Array , and objects contained in a List can be accessed using indexed subscripting.

Unlike Array s, List s only hold Object s of a single subclass type. For more details, see the API documentation for List.

To set up a many-to-one or one-to-one relationship, give a model a property whose type is one of your Object subclasses:.

When using Object properties, you can access nested properties using normal property syntax. For example, rex. You can can create a relationship to any number of objects or supported primitive values using List properties.

List s contain other Object s or primitive values of a single type and have an interface very similar to a mutable Array.

List s containing Realm objects may store multiple references to the same Realm object, including objects with primary keys.

For example, you may create an empty List and insert the same object into it three times; the List will then return that object if the element at any of the indices 0, 1, and 2 is accessed.

List s can store primitive values in lieu of Realm objects. Relationships are unidirectional. Take our two classes Person and Dog as an example.

If Person. You can set a one-to-one property Dog. Adding a Dog to Person. To solve this problem, Realm provides linking objects properties to represent inverse relationships.

With linking objects properties, you can obtain all objects that link to a given object from a specific property.

A Dog object can have a property named owners that contains all of the Person objects that have this exact Dog object in their dogs property.

Make the owners property of type LinkingObjects and then specifying the relationship that it has with the Person object.

All changes to an object addition, modification and deletion must be done within a write transaction.

Realm objects can be instantiated and used as unmanaged objects i. To share objects between threads or re-use them between app launches, however, you must add them to a Realm.

Adding an object to a Realm must be done within a write transaction. Since write transactions incur non-negligible overhead, you should architect your code to minimize the number of write transactions.

Realm write operations are synchronous and blocking, not asynchronous. Write operations always refresh automatically on beginWrite , so no race condition is created by overlapping writes.

Because write transactions could potentially fail like any other disk IO operations, both Realm. There are no other recoverable errors.

When you have defined a model you can instantiate your Object subclass and add the new instance to the Realm.

Consider this simple model:. After you have added the object to the Realm you can continue using it, and all changes you make to it will be persisted and must be made within a write transaction.

Any changes are made available to other threads that use the same Realm when the write transaction is committed.

Please note that writes block each other, and will block the thread they are made on if multiple writes are in progress.

This is similar to other persistence solutions and we recommend that you use the usual best practice for this situation: offloading your writes to a separate thread.

Unless you need to make simultaneous writes from many threads at once, you should favor larger write transactions that do more work over many fine-grained write transactions.

When you commit a write transaction to a Realm, all other instances of that Realm will be notified, and be updated automatically.

See Realm and Object for more details. You simply replace each object with a dictionary or array representing its properties:.

This will work for any combination of nested arrays and dictionaries. Note that a List may only contain Object s, not basic types such as String.

Realm provides a few ways to update objects, all of which offer different tradeoffs depending on the situation. This can be useful when you need to determine which property to update at runtime.

Applying KVC to a collection is a great way to update objects in bulk without the overhead of iterating over a collection while creating accessors for every item.

If your model class includes a primary key , you can have Realm intelligently update or add objects based off of their primary key values using Realm.

If it does not exist, then a completely new Book object will be created and added to the database.

You can also partially update objects with primary keys by passing just a subset of the values you wish to update, along with the primary key:.

You may not pass update:. When updating objects you can choose to either have all of the properties on the existing object set to the passed-in value, or only the properties which have actually changed to new values by passing in either.

This decision has a few effects:. Please note that when updating objects, nil is still considered a valid value for optional properties.

If you supply a dictionary with nil property values, then these will be applied to your object and those properties will be emptied.

Pass the object to be deleted to the Realm. You can also delete all objects stored in a Realm. Note the Realm file will maintain its size on disk to efficiently reuse that space for future objects.

Queries return a Results instance, which contains a collection of Object s. Results have an interface very similar to Array and objects contained in a Results can be accessed using indexed subscripting.

Unlike Array s, Results only hold Object s of a single subclass type. All queries including queries and property access are lazy in Realm.

Data is only read when the properties are accessed. Results to a query are not copies of your data: modifying the results of a query within a write transaction will modify the data on disk directly.

Similarly, you can traverse your graph of relationships directly from the Object s contained in a Results. Execution of a query is deferred until the results are used.

This means that chaining several temporary Results to sort and filter your data does not perform extra work processing the intermediate state.

Once the query has been executed, or a notification block has been added, the Results is kept up to date with changes made in the Realm, with the query execution performed on a background thread when possible.

The most basic method for retrieving objects from a Realm is Realm. Objects , Realm , List , and Results all provide methods that allow you to query for specific Object instances by simply passing in an NSPredicate instance, predicate string, or predicate format string just as you would when querying an NSArray.

For example, the following would extend our earlier example by calling Results. Realm supports many common predicates:.

See Results. Results allows you to specify a sort criteria and order based on a key path, a property, or on one or more sort descriptors.

For example, the following calls sorts the dogs returned from the example above alphabetically by name:.

Note that sorted byKeyPath: and sorted byProperty: do not support multiple properties as sort criteria, and cannot be chained only the last call to sorted will be used.

To sort by multiple properties, use the sorted by: method with multiple SortDescriptor objects. Note that the order of Results is only guaranteed to stay consistent when the query is sorted.

For performance reasons, insertion order is not guaranteed to be preserved. If you need to maintain order of insertion, some solutions are proposed here.

Results instances are live, auto-updating views into the underlying data, which means results never have to be re-fetched.

They always reflect the current state of the Realm on the current thread, including during write transactions on the current thread.

The one exception to this is when using for This property of Results not only keeps Realm fast and efficient, it allows your code to be simpler and more reactive.

For example, if your view controller relies on the results of a query, you can store the Results in a property and access it without having to make sure to refresh its data prior to each access.

The only time a Results is frozen is when fast-enumerating over it, which makes it possible to mutate the objects matching a query while enumerating over it:.

Alternatively, use key-value coding to perform operations on Results. This is often done out of necessity to avoid reading too much from disk, or pulling too many results into memory at once.

When working with any database, it is likely your data model will change over time. Since data models in Realm are defined as standard Swift classes, making model changes is as easy as changing any other Swift class.

We want to update the data model to require a fullName property, rather than separate first and last names.

To do this, we simply change the object interface to the following:. At this point if you had saved any data with the previous model version, there will be a mismatch between what Realm sees defined in code and the data Realm sees on disk.

When this occurs, an exception will be thrown when you try to open the existing file unless you run a migration.

We consider this to be a bug, and are tracking it as Local migrations are defined by setting Realm. Your migration block provides all the logic for converting data models from previous schemas to the new schema.

When creating a Realm with this configuration, the migration block will be applied to update the Realm to the given schema version if a migration is needed.

Suppose we want to migrate the Person model declared earlier. The minimal necessary migration block would be the following:.

At the very minimum we need to update the version with an empty block to indicate that the schema has been upgraded automatically by Realm.

While this is the minimum acceptable migration, we probably want to use this block to populate any new properties in this case fullName with something meaningful.

Within the migration block we can call Migration. Notice how for each enumeration the existing Object instance is accessed via an oldObject variable and the updated instance is accessed via newObject :.

Once the migration is successfully completed, the Realm and all of its objects can be accessed as usual by your app. Renaming the property on a class as part of a migration is more efficient than copying values and preserves relationships rather than duplicating them.

If the new property has different nullability or indexing settings, those will be applied during the rename operation.

Suppose we have two users for our app: JP and Tim. JP updates the app very often, but Tim happens to skip a few versions. Another scenario may arise in the case of users who skipped versions of your app.

If you delete a property email at version 2 and re-introduce it at version 3, and a user jumps from version 1 to version 3, Realm will not be able to automatically detect the deletion of the email property, as there will be no mismatch between the schema on disk and the schema in the code for that property.

This may not be a problem, unless you changed the internal storage representation of that property between v1 and v3 say, went from an ISO address representation to a custom one.

It is possible to register a listener to receive notifications for changes on a Realm or its entities. Realm notifications are sent when the Realm as a whole is changed; collection notifications are sent when individual objects are changed, added, or removed.

Notifications are delivered as long as a reference is held to the returned notification token. You should keep a strong reference to this token on the class registering for updates, as notifications are automatically unregistered when the notification token is deallocated.

Notifications are always delivered on the thread that they were originally registered on. That thread must have a currently running run loop.

Notification handlers are asynchronously called after each relevant write transaction is committed, no matter which thread or process the write transaction took place on.

If a Realm is advanced to the latest version as part of starting a write transaction, notification handlers might be called synchronously.

This will happen if, when the Realm was advanced to the latest version, Realm entities being observed were modified or deleted in a way that would trigger notifications.

Such notifications will run within the context of the current write transaction, meaning attempting to begin a write transaction within the notification handler will cause Realm to throw an exception.

If your app is architected in such a way that this scenario could occur, you can use Realm. Since notifications are delivered using a run loop, the delivery of notifications might be delayed by other activity on the run loop.

A notification handler can be registered on an entire Realm. Every time a write transaction involving that Realm is committed, no matter which thread or process the write transaction took place on, the notification handler will be fired:.

Sometimes you want to write to Realm without triggering the notification handler. For example, you may update the UI immediately in response to a user action to make your app appear responsive.

When the notification handler later applies the update again to the already-updated UI, it could put the UI out of sync with the data source.

To suppress specific notifications for specific writes, pass the tokens of the notifications you want to ignore to the Realm. These consist of the indices of objects that have been added, removed, or modified since the last notification.

Collection notifications are delivered asynchronously, first with the initial results and then again after each write transaction which changes any of the objects in the collection or adds new ones.

These changes can be accessed via the RealmCollectionChange parameter that is passed to the notification block. This object holds information about the indices affected by deletions , insertions and modifications.

The first two, deletions and insertions, record the indices whenever objects start and stop being part of the collection.

This takes into account when you add objects to the Realm or delete them from the Realm. For Results this also applies when you filter for specific values and the object was changed so that it is now matching the query or not matching anymore.

For collections based either on List or LinkingObjects , including derived Results , this applies in addition when objects are added or removed from the relationship.

You will be notified about modifications for a matched Person object when:. This makes it possible to discretely control the animations and visual updates made to the content inside your UI, instead of arbitrarily reloading everything each time a notification occurs.

Realm supports object-level notifications. You may register a notification on a particular Realm object in order to be notified if the object is deleted, or whenever any of the managed properties on the object have their values modified.

This also applies to managed properties that have their values set to their existing value. For write transactions performed on different threads or in different processes, the block will be called when the Realm that manages the object is auto refreshed to a version including the changes, while for local write transactions it will be called at some point in the future after the write transaction is committed.

The notification handler takes an ObjectChange enum value which indicates if the object was deleted, if property values on the object were changed, or if an error occurred.

The notification block will be called with ObjectChange. The block will never be called again. The block will be called with ObjectChange.

The enum will contain an array of PropertyChange values. Each of these values contains the name of a property that was changed as a string , the previous value, and the current value.

Notifications in Realm are always delivered asynchronously so they never block the main UI thread, causing your app to stutter.

However, there are situations when changes need to be done synchronously, on the main thread, and reflected in the UI instantly.

We refer to these transactions as interface-driven writes. For example, say a user adds an item to a table view. The UI should ideally animate this operation and start this process as soon as the user initiates the action.

However, when the Realm change notification for this insertion is delivered a little later, it will indicate that an object was added to the collection backing the table view and we will once again attempt to insert a new row in the UI.

This double insertion leads to inconsistent state between the UI and the backing data, which in turn will crash your app!

This feature is especially useful when using fine-grained collection notifications with a synchronized Realm , because many of the workarounds to previously account for interface-driven writes rely on controlling the full state of when the app can perform changes.

Realm objects are key-value observing compliant for most properties. Almost all managed non-ignored properties on Object subclasses are KVO-compliant, along with the invalidated property on Object and List.

Observing properties of unmanaged instances of Object subclasses works just like with any other dynamic property, but note that you cannot add an object to a Realm with realm.

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Fragen und Antworten.

Realm Deutsch Wine cellars Open doors Day On that day, the wine makers open the gates link their realms The ideal date for a trip to the north-western Istria is the Day of Open Wine Cellars that has been Friedel Mies held in the last summer in May throughout the world. Beispiele für die Übersetzung Realm ansehen Beispiele mit Übereinstimmungen. I have a character on one of the listed high-population realms. Fügen Sie realm zu einer der folgenden Listen hinzu oder erstellen Sie eine neue. Sprachausgabe: Hier kostenlos testen! Since there are numerous internationally recognized top-notch cellars in this small region of…. Lord Spieler Bremer all realmsto honour your name The Realm was to provide the energy for us to live on through eternity.

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